Games make us better and they can save the world!

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How game-like strategies motivate students

Research has shown that a well-designed game can create a very effective learning environment. However, a well-designed learning environment can also utilise game-like strategies very effectively.

The use of simple game-like techniques can reward students and create a connection between learning and positive emotions that can make them more willing to learn.

Gamifying learning can encourage students to be more motivated and engaged and helps students memorise knowledge absorbed in classes. Many teachers have already begun introducing game-based learning techniques to their classrooms and companies and groups have been created that are dedicated to bringing gamification techniques to educational environments:

Gamification CorpGamification Corp markets itself as a premier site for anything related to gamification and its application in education. The site features guides, a database and a wiki page to support teachers who want to incorporate game-like techniques in their classroom.

 

eLearning Mind | CrunchBase

eLearning Mind creates custom e-learning designs that utilise gamification ideas for both companies and educational bodies.

 

GamFed

The International Gamification Federation acts as a portal, connecting those who are working on methods for incorporating game-like strategies into classroom environments.

 

 

Reference:

Plass, J., Biles, M., Frye, J. and Huang, T. (2016). Video Games & the Future of Learning | Connect: Information Technology at NYU. [online] Wp.nyu.edu. Available at: https://wp.nyu.edu/connect/2012/04/30/video-games-the-future-of-learning/  [Accessed 20 Jan. 2016].

Bowman, L. (2015). Play to Learn: Great Sites on Gamification | Top5OnlineColleges.org. [online] Top5onlinecolleges.org. Available at: http://top5onlinecolleges.org/gamification/  [Accessed 18 Jan. 2016].

Shannon • 3rd December 2015


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Comments

  1. Paul 19th January 2016 - 8:03 pm Reply

    I’m learning a language using a mobile app (Skritter) that lets me a see a graph of how well I do day-by-day, month-by-month and even year-by-year. It’s addictive! I don’t think I’d have even completed lesson one if I was learning using just a textbook.

  2. Shannon 22nd January 2016 - 5:45 pm Reply

    That is just basic gamification too, helping you track your progress. You probably have other apps on your phone using game tricks without you even noticing!

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