Games make us better and they can save the world!

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Expanding Educational Horizons with New Tech and Gamification

Research from the Learning and Digital Media departments at New York University presents some interesting discussions about the role of games in future learning and probes the evolving presence of technology in schools and the changing characteristics of students.

In the modern technological world, teaching methods have had to change dramatically. Computers are now commonplace in classrooms and instead of cramped computer rooms stocked with one or two hardware relics, each student has their own personal login to school computer networks comprising of dozens of machines.

The educational software industry is a huge market spanning from dedicated learning programs to be used in schools, to e-learning systems that students from around the world can tap into, often for free.

Mobile devices such as tablets and smartphones give learners yet more flexibility and freedom to learn. For the new generation of users who were born into a world of mobile devices, this technology comes naturally and young learners are not only more willing to take their learning experiences into digital environments, but they demand it.

Gamifying learning gives educators the opportunity to attract this new generation of student by showing them a learning experience that can be interactive and rewarding and presented in a style that is instantly familiar to them.

 

 

Reference:

Plass, J., Biles, M., Frye, J. and Huang, T. (2016). Video Games & the Future of Learning | Connect: Information Technology at NYU. [online] Wp.nyu.edu. Available at: https://wp.nyu.edu/connect/2012/04/30/video-games-the-future-of-learning/ [Accessed 03 Jan. 2016].

 

Shannon • 3rd January 2016


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Comments

  1. Rodrigo Lasanta 23rd January 2016 - 6:54 pm Reply

    I agree. The more we start including new technologies in education for children, the more opportunities we have to establish a natural understanding of the digital era and a good relationship with the technologies that are still to come. For instance, some Spanish developers have created Chromville, a really cool educational tool oriented to the development of the imagination and creativity of the youngest audiences through augmented reality and cartoons. Check out their website.
    https://chromville.com/

  2. Paul 25th January 2016 - 12:00 am Reply

    That’s a really interesting site, Rodrigo, especially the augmented reality app. It’s taking classroom technology to another level when the virtual and real worlds start colliding on students’ desks. Imagine the concepts students could experience in class, live holograms of remote areas in geography classes, space in science class.

  3. Paul 25th January 2016 - 12:02 am Reply

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